Are they any good? And are they actual sequels? The thing I didn’t like about the Maximo games is that they looked too cartoony and not very dark like the older games. It shares some of the same music and mechanics like losing armor but what.is it? I think I beat the first Maximo game but the second one I never played. There was also Maximo but I’m not sure how this is even related to the original series.
#RASTAN ARCADE PLAYTHROUGH PSP#
Also the polygon graphics did no favours for it as PSP wasn’t exactly great st displaying small characters in 3d and probably also the reason it was 30fps. It didn’t feel responsive due to the 30fps the PSP rendered it at and I think that’s why I didn’t like it very much as well as playing a really challenging platformer on a tiny screen.
![rastan arcade playthrough rastan arcade playthrough](https://i.ytimg.com/vi/8F5qNagxuUc/hqdefault.jpg)
it seemed good but also ridiculously hard even compared to the older games. I tried getting into that when it came out but just couldn’t on a small screen. Like the PSP one Ultimate Ghouls N Ghosts. If you get to the end again without the secret weapon then you have to repeat the whole game again lol. It was pretty ridiculous having access to the secret weapon that unlocks the final boss but the weapon only appears on your second playthrough. I’ve never liked it then and don’t like it now. The only thing I’ve never been a fan of is going through the games twice. The games also have amazing pixel art too and everything has character and style to the way it animates and looks. I also thought even though they looked cartoony they also evoked a dark kind of atmosphere as you got further into the games especially Super Ghouls with its weird rotating level inside an organic area and hydra boss and that dark ancient looking castle at the end. These games are infamous for being hard but not sure why as they are no harder than the typical NES platformer of that era? I know it had slowdown but it still is my favourite. My favourite was probably Super Ghouls as it just seemed really balanced and had imaginative levels with a great soundtrack. Ghost N Goblins on C64, Ghouls on Megadrive and Super Ghouls on SNES. They still look great with amazing 2D graphics
![rastan arcade playthrough rastan arcade playthrough](https://64.media.tumblr.com/ded5dcb9b84ff8488a365de9ff18174a/tumblr_o2st2d8Dg61tw9omjo2_1280.jpg)
Note that Rastan is on my (long) list of arcade games to (re)port to the Amiga, you will just have to believe me that I will eventually get to it.In the age of indie developers trying to mimic that era of platform games I am just surprised Capcom have not ever wanted to go back to this series.Īfter recently replaying and beating Ghouls and Super Ghouls I was just surprised how well they still hold up.
![rastan arcade playthrough rastan arcade playthrough](https://i.ytimg.com/vi/eW1nsckRrG4/maxresdefault.jpg)
#RASTAN ARCADE PLAYTHROUGH CODE#
The arcade version boasts many more colors, parallax scrolling of the background mountains, better music (FM synthesis) than the II GS and would actually be a more interesting target.Īlso, there would be little to be gained from the source code alas since it is machine code and the II GS does not use a 68000 CPU but a 16 bit version of the C64/VIC20/Atari-8bit/Oric's 6502 so conversion would actually be quite tedious.Īs others have said, it would probably be simpler to start from scratch.
![rastan arcade playthrough rastan arcade playthrough](http://gaming.moe/wp/wp-content/uploads/2016/08/raimais_039-e1470709814105.png)
But it has to be noted that this version is quite cut down from the arcade (even if it looks really nice, aside from the choppy scrolling). Phx is right, the A500 is more powerful graphically and CPU wise than an Apple II GS so it would have no trouble replicating the II version pixel for pixel. I didn't even see any tile animations or foreground tiles.